A Game-based Upper Limb AROM Measurement System for Older Adults
Open Access
Abstract: At present, the aging problem is becoming more and more serious, which undoubtedly causes people’s attention to the life quality of the elderly. Active range of motion (AROM) is an important index to judge the ability of daily functional activities of the elderly. Therefore, it is very important to obtain the AROM data of the elderly quickly and accurately. The traditional method of measuring the range of motion (ROM) is to measure the passive range of motion (PROM) with a goniometer by nurses, which cannot accurately reflect the elderly’s active ability in the daily life. In order to overcome the shortcomings of traditional methods, the AROM measurement system has been developed. However, in the current AROM measurement system, the elderly is guided to several specific postures, ignoring the positive role of interest in stimulating the elderly to participate in ROM measurement. In this paper, we propose a game-based upper limb AROM measurement system. In the system, the joint coordinates of the player are measured by the depth image sensor, and the AROM is calculated automatically and objectively by using the coordinates. From the experimental results, the average flection value measured by our system is 21.6 degrees larger than that measured by the goniometer. The average abduction value measured by our system is 24.1 degrees larger than that measured by goniometer. This result means that the elderly can stretch better through a game in our measurement system. In order to encourage the elderly to participate more in the game, a questionnaire survey was conducted on the elderly’s views of the game. From the analysis results, we find that the merit factor and design factor of the game have a great impact on the players’ experience in the game. The research results provide us with ideas for the improvement of the measurement system in the
